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1. a Better Flaylock for a Better Future... - in Feedback/Requests [original thread]
(this was a reply I made in a thread which points out the usefulness of the flaylock in its current state. I feel its worth its own thread.) I spec'd hard into the flaylock when it was first released. I did this for the same reason i spec'd into ...
- by Dias Bailey - at 2013.12.24 18:49:00
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2. [Request] Implement PVE upon opening new regions for PC. - in Feedback/Requests [original thread]
I am sure this is totally out of the question, as a road map has most likely already been established. However its worth wasting my time to throw this out there... TL;DR Open ALL Losec and NPC Nullsec regions for PC simultaneously. Seed all dist...
- by Dias Bailey - at 2013.06.06 19:30:00
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3. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
no, i want minmatar to be well represented as what they are in eve... utilitarian.
- by Dias Bailey - at 2013.05.26 17:38:00
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4. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
Darken-Sol wrote: Shady IceCream Truck wrote: Dias Bailey wrote: 1. remove free LAV's 2. dropsuits have inertial dampners... why can't we use them to avoid LAV death 3. proximity mines should send any LAV tumbling. proximity mines shoul...
- by Dias Bailey - at 2013.05.26 17:34:00
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5. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
1. remove free LAV's 2. dropsuits have inertial dampners... why can't we use them to avoid LAV death 3. proximity mines should send any LAV tumbling. proximity mines should be magnetic. we need flux proximity min 4. no need to nerf the LAV.
- by Dias Bailey - at 2013.05.26 13:08:00
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6. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
I know this weapon isn't out yet, but I figured I would put a request in during its development. PLEASE do NOT make the dmg type for this weapon KIN/EXP like the barrage or hail ammo in eve. rather make it based on the dmg type of EMP ammo. Minni...
- by Dias Bailey - at 2013.05.25 22:50:00
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7. [Request] Active Scanners should reveal deployed equipment - in Feedback/Requests [original thread]
Active Scanners should reveal deployed equipment ... namely for remote explosives and proximity mines for both dropsuit and vehicle active scanners. equipment should have built in resistances to such modules so that advance equipment would need a...
- by Dias Bailey - at 2013.05.17 22:17:00
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8. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
Jason Pearson wrote: Also, "train fitting skills" lol, because the PG/CPU of a Dropship is so low, those extra 25% mean nothing. I know this already. i am using 681 out of 681 pg on my dropship. i would not be able to fit what i want without...
- by Dias Bailey - at 2013.02.13 20:00:00
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9. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
train skills for fitting req.s. i have more problems from silly collision mechanics and ppl calling in rdv's (in hopes they collide with my dropship) than i do anything else.
- by Dias Bailey - at 2013.02.13 17:40:00
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10. Increase Dropship CPU/PG - in Feedback/Requests [original thread]
my grimsnes has 206/681 CPU/PG. it costs me 700k to bring it on the field. i rarely loose it. lvl1 DS's are right where they should be.
- by Dias Bailey - at 2013.02.13 17:13:00
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11. [request] Piloting skill buff(s) - in Feedback/Requests [original thread]
List some ideas for a percentage buff that the piloting skill should give. my first thought would be to reduce the knockback from missile/swarm attacks
- by Dias Bailey - at 2012.10.22 01:02:00
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